Weapon damage contributes to combat-form damage in Forever.
Cat Form is unlocked through a new class chain from level 20.
Shifting Power converts mana into Energy while in Cat Form.
Predatory Discipline preserves excess Energy after Ferocious Bite.
Leveling 1–60
Bear Form is the main combat form from 10. Cat Form becomes available at 20 for single targets and faster travel. Progression through Feral Combat retains Bear Form for multiple enemies and tanking. Mana regeneration continues in both forms, providing a reserve for healing between encounters.
Combat begins with Wrath at maximum range. Moonfire is applied when the target is expected to survive long enough for periodic damage. Thorns and Mark of the Wild are maintained throughout combat. Finishing nearly defeated enemies with weapon attacks preserves mana. Weapon selection considers damage per second because weapon damage also contributes to combat-form damage in Forever.
The Bear Form class chain is completed at 10. The first five points are allocated to Ferocity to reduce the cost of core attacks. Furor 3/5 and Feral Swiftness 2/2 follow, providing 30% movement speed in Cat Form when it becomes available at 20. Armor and Stamina remain useful defensive attributes for Bear Form on early equipment.
Bear Form spends Rage on Maul, with Swipe used against multiple enemies. Available ability ranks are learned from the trainer. Rejuvenation can be applied before combat, followed by a return to form. Mana regeneration continues in forms; full Spirit regeneration resumes five seconds after the last mana expenditure.
At 20, the new class chain unlocks Cat Form and the trainer provides Omen of Clarity. Claw is used against single targets, with Rake added at 24. Periodic damage contributes more when the target survives several ticks. Finisher selection depends on remaining health; Rip cannot deliver its full damage if the target dies before its duration ends.
Feral Charge is selected at 20, followed by Savage Fury and Sharpened Claws. Lacerate at 25 gives Bear Form a bleed for targets with substantial health. Blood Frenzy converts critical strikes into additional resources. Predatory Strikes and the fourth rank of Furor complete this stage, improving Energy recovery after healing and returning to Cat Form.
Leader of the Pack becomes available at 30, together with Travel Form from the trainer. Dash provides faster travel over short distances in Cat Form. Predatory Strikes is completed before points are allocated to Natural Instinct and Feral Instinct. Predatory Discipline at 38 preserves excess Energy after Ferocious Bite.
Primal Bite and Dire Bear Form are learned at 40. Shifting Power is added at 41 to convert mana into Energy. Repeated use consumes mana required for healing. Furor preserves Energy through form changes, while the mana cost of shapeshifting must also be included in the resource assessment.
Five points are allocated to Heart of the Wild at 42–46. Naturalist is completed at 47–51, providing 10% total damage and reducing the cast time of Healing Touch. Genesis then improves bleeds and periodic healing. Nature’s Majesty adds 4% critical strike chance, and Nature’s Reach adds 4% hit chance.
This allocation remains suitable for solo play at 60. The calculator provides separate presets for Bear Form, Balance and healing. Role changes require corresponding weapons and equipment. Healing benefits from Intellect, Spirit and healing power; Bear Form benefits from Armor, Stamina and Defense.
Control and form changes
Entangling Roots allows movement away from enemies or separation of individual targets; damage may break the effect. Bash and Bear Form Feral Charge interrupt dangerous casts. Group healing requires leaving form with sufficient mana. Applying control before healing provides time to complete a healing cast. Mouseover healing and leave-form commands are listed in the macros section.
Mana expenditure when changing form
The current tooltip specifies the cost of changing form. This cost depends on base mana, so its share of the total reserve varies with Intellect on equipment. Current Shifting Power data lists 55% of base mana for 40 Energy. Base mana excludes the Intellect bonus.
Mana conversion is used when additional Energy can be retained. Returning to Cat Form after healing accounts for Furor and the subsequent expenditure of recovered Energy. Encounters with dangerous opponents require a mana reserve for leaving form, control and healing.
Talents
of 60
Gear
Levels 10 and 50–60: some items have only been checked against Classic. Each card lists the stat version and source. Sources and data limitations
Dungeons
The leveling route includes one visit to each dungeon located along the route. Quest experience is the primary objective; equipment drops are a secondary benefit. Repeat visits are reserved for pre-raid equipment collection at level 60. Experience totals exclude kills and bonuses. Full-chain totals include prerequisite and follow-up quests, which may require an additional visit. The percentage of a level uses the experience requirement at the listed starting level.
No dungeons match these conditions. Adjust the filters.
XP and sources
Both totals use quests available at the start of the recommended level range. The first includes direct quests without extra chains. The second includes the entire known list, including preparation and follow-ups; it is a reference total, not a promise of XP from one run. If there are no chains, the totals match. Quests spanning multiple wings award XP once.
Kills and bonuses are excluded. Classic rewards are reference values; unknown XP is excluded from totals. Quest-name links lead to Wowhead or ForeverChanges. Pick up yourself means we do not rely on sharing, including when sharing is unconfirmed. Checked 31.10.2026.
Class quests
10 · Bear Form
The chain unlocks Bear Form for melee combat and is recommended at level 10.
Moonglade — Learning the teleport provides access to Moonglade for the conversation with Dendrite Starblaze.
Great Bear Spirit — The stage consists of speaking with the Great Bear Spirit in northwestern Moonglade and returning to Dendrite.
Back to Thunder Bluff — The stage is completed with Turak Runetotem in Thunder Bluff.
Body and Heart — Dust used at the Moonkin Stone between Mulgore and the Barrens summons Lunaclaw. The stage then requires defeating him, speaking with his spirit and returning to Turak.
10 · Bear Form
The chain unlocks Bear Form for melee combat and is recommended at level 10.
Moonglade — Learning the teleport provides access to Moonglade for the conversation with Dendrite Starblaze.
Great Bear Spirit — The stage consists of speaking with the Great Bear Spirit in northwestern Moonglade and returning to Dendrite.
Back to Darnassus — The stage is completed with Mathrengyl Bearwalker in Darnassus.
Body and Heart — Dust used at the Moonkin Stone near Auberdine in Darkshore summons Lunaclaw. The stage then requires defeating him, speaking with his spirit and returning to Mathrengyl.
10 · Bear Form on Zephras Isle
The Skyborne racial chain unlocks Bear Form on the starting island.
Skyborne, both factions · Lotheluum Starbreeze, Zephras Isle, 64, 75.
The Great Ursera Spirit — Urs’endris is located by the waterfall northeast of the trainer, 69.8, 61.6.
Strength and Mercy — The objective is to kill Ur’endra in the northwestern Shen’dar Highlands. Returning to Urs’endris provides the blessing.
10+ · Teleport to Moonglade
After Zephras Isle, this chain provides the teleport and introduces the Cenarion Circle. Bear Form has already been learned on the island.
Skyborne after leaving the island · Muln Earthfury, Mulgore, 33.4, 22.4.
Quest chain
Child of Nature — The stage consists of speaking with Turak Runetotem in Thunder Bluff, 76.4, 27.6.
Moonglade — After learning the teleport, the stage requires a conversation with Dendrite Starblaze in Nighthaven, Moonglade, 56.2, 30.4.
10+ · Teleport to Moonglade
After Zephras Isle, this chain provides the teleport and introduces the Cenarion Circle. Bear Form has already been learned on the island.
Skyborne after leaving the island · the Alterac Mountains starting NPC is either Archmage Ansirem Runeweaver, 18.8, 78.6, or Alfina Nightgaze, 11.8, 56.6.
Quest chain
Child of Nature — The stage consists of speaking with Sheldras Moontree in Stormwind, 21, 55.4.
Moonglade — After learning the teleport, the stage requires a conversation with Dendrite Starblaze in Nighthaven, Moonglade, 56.2, 30.4.
14 · Cure Poison
Unlocks an early poison cleanse. This chain is optional: Abolish Poison becomes available from the trainer at 24.
Alliance · starts with a Druid trainer and continues with Dendrite in Moonglade, 56.2, 30.4.
Quest chain
Lessons Anew — The stage consists of speaking with Dendrite Starblaze in Moonglade.
The Principal Source — The water sample from the Cliffspring Falls cave is delivered to Alanndarian Nightsong in Auberdine.
Gathering the Cure — Alanndarian requires 5 Earthroot and 12 Lunar Funguses.
Curing the Sick — The salve is applied to 10 Sickly Deer in Darkshore, followed by a return to Dendrite.
Power over Poison — The stage consists of speaking with Mathrengyl Bearwalker in Darnassus.
14 · Cure Poison
Unlocks an early poison cleanse. This chain is optional: Abolish Poison becomes available from the trainer at 24.
Horde · starts with a Druid trainer and continues with Dendrite in Moonglade, 56.2, 30.4.
Quest chain
Lessons Anew — The stage consists of speaking with Dendrite Starblaze in Moonglade.
The Principal Source — The water sample from Dreadmist Peak is delivered to Tonga Runetotem at the Crossroads.
A Lesson to Learn — The stage consists of speaking with Dendrite Starblaze in Moonglade.
Trial of the Lake — The bauble from Lake Elune’ara is used at the Shrine of Remulos, followed by a conversation with Tajarri.
Trial of the Sea Lion — In parallel: the two pendant halves can be collected in either order. They are joined at the Shrine of Remulos before returning to Dendrite.
Aquatic Form — The stage is completed with Turak Runetotem in Thunder Bluff.
16 · Aquatic Form and an idol
Unlocks Aquatic Form. The reward idol reduces shapeshifting mana costs by 40.
A Lesson to Learn — The stage consists of speaking with Dendrite Starblaze in Moonglade.
Trial of the Lake — The bauble from Lake Elune’ara is used at the Shrine of Remulos, followed by a conversation with Tajarri.
Trial of the Sea Lion — In parallel: the two pendant halves can be collected in either order. They are joined at the Shrine of Remulos before returning to Dendrite.
Aquatic Form — The stage is completed with Mathrengyl Bearwalker in Darnassus.
20 · Cat Form
This chain unlocks the main combat form for subsequent leveling and is recommended at 20.
The Great Cat Spirit — The stage consists of speaking with Dendrite Starblaze in Moonglade.
The Great Cat Spirit — The Great Cat Spirit is located in southern Moonglade, 54.5, 74.8.
The Great Cat Spirit — In parallel: three relics from the Stormrage Barrow Den are returned to the spirit. The entrance statue grants temporary stealth.
To Thunder Bluff — The stage is completed with Turak in Thunder Bluff.
20 · Cat Form
This chain unlocks the main combat form for subsequent leveling and is recommended at 20.
Night elves · Mathrengyl Bearwalker, Darnassus.
Quest chain
The Great Cat Spirit — The stage consists of speaking with Dendrite Starblaze in Moonglade.
The Great Cat Spirit — The Great Cat Spirit is located in southern Moonglade, 54.5, 74.8.
The Great Cat Spirit — In parallel: three relics from the Stormrage Barrow Den are returned to the spirit. The entrance statue grants temporary stealth.
The Great Windborne Cat Spirit — In parallel: three relics from the Stormrage Barrow Den are returned to the avatar. The entrance statue grants temporary stealth.
Toxic Test — The poisoned barb is tested on a Devilsaur, followed by a return to Torwa.
A Better Ingredient — The Putrid Vine is obtained by a group from Atal’alarion in Sunken Temple and delivered to Torwa.
Travel Form at 30 and Dire Bear Form at 40 are learned from the trainer.
Macros
Pre-raid · 60
At 60, equipment is selected for the intended role. Repeated dungeon visits provide opportunities to obtain the required items. One-time quest rewards are selected according to the main specialization.